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Friday, 27 January 2017 05:15

Icons As Part Of A Great User Experience

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Icons are an essential part of many user interfaces, visually expressing objects, actions and ideas. When done correctly, they communicate the core idea and intent of a product or action, and they bring a lot of nice benefits to user interfaces, such as saving screen real estate and enhancing aesthetic appeal. Last but not least, most apps and websites have icons. It’s a design pattern that is familiar to users.

Despite these advantages, icons can cause usability problems when designers hide functionality behind icons that are hard to recognize. An icon’s first job is to guide users to where they need to go, and in this article we’ll see what it takes to make that possible.

Types Of Icons

As mentioned, an icon is a visual representation of an object, action or idea. If that object, action or idea is not immediately clear to users, the icon will be reduced to visual noise, which will hinder users from completing their task. There are three types of icons: “universal,” “conflicting” and unique icons. Let’s focus on each type and its impact on the user experience.

UNIVERSAL ICONS

A few icons enjoy nearly universal recognition among users. The symbols for home, printing, searching and the shopping cart are such icons. Easily recognizable icons (Image: Icons8) There is only one problem: Universal icons are rare. Beyond the examples cited above, most icons are ambiguous. They can have different meanings depending on the interface.

ICONS WITH CONFLICTING MEANING

Trouble comes when you implement a commonly used pictogram that has contradictory meanings. The heart and the star are excellent examples. Not only does the functionality associated with these icons vary from app to app, but these two icons compete with each other.

As a result, these icons are hard to interpret precisely. Even in the context of an individual app, these symbols can be very confusing when the user expects one outcome and gets another. This impedes the user’s understanding of these icons and discourages them from relying on them in future experiences.

UNIQUE ICONS

Icons are especially bad for anything abstract because they generally are not strong visual representations. How do you describe a unique object or action? Apple’s icon for its Game Center app, for example, is a group of colorful circles. What does the Game Center icon mean? How does it relate to gaming?

The Game Center icon fails to convey the concept of games. As another example, when Google decided to simplify its Gmail interface and move everything behind an abstract icon, it apparently got a stream of support requests like, “Where is my Google Calendar?” Gmail user interface for the desktop (View large version) An icon might make complete sense once you know what it’s supposed to represent, but it can take some time for first-time users to figure things out. Another problem is that first-time users tend to avoid interface elements that they don’t understand. It’s human nature to distrust the unknown.

Practical Recommendations For Designing With Icons

 Let’s take a look at some simple techniques and strategies for choosing a proper icon for a given context. Obviously, picking an icon often is a long story, and whatever the choice is, testing icons in interfaces with real users is crucial.

USE LABELS TO CLARIFY ABSTRACT OR UNFAMILIAR ICONS

Icons can save space by reducing text, but at the price of recognition. An icon can represent a thousand different words, and that is exactly the problem. It would be a serious misconception to assume that users either would be familiar with your abstract pictograms or would be willing to spend the extra time discovering what each means.

Users are often intimidated by unfamiliar interfaces. What they really want is a clear idea of what will happen before they perform an action in an unfamiliar app. That’s why your icons need to set clear expectations for users before they click or tap on them.

A good user experience can be measured in many ways, one of which is how much it frees the user from having to think. Clarity is the most important characteristic of a great interface. To avoid the ambiguity that plague most icons, we can include a text label to clarify an icon’s meaning in a particular context, especially for complex actions and abstract functions.

UserTesting conducted a series of tests, comparing labelled icons to unlabelled icons. It found that:

  • users were able to correctly predict what would happen when they tapped a labelled icon 88% of the time;
  • that number dropped to 60% for unlabelled icons. For unlabeled icons that were unique to the app, users correctly predicted what would happen when they tapped an icon only 34% of the time.

WHEN ICONS ALONE ARE ADEQUATE 

So, not all users are familiar with conventional icons, which makes an icon-only interface potentially harder for them to use. On the other hand, experienced users might regard an interface with text labels everywhere to be cluttered.

How do we make everyone happy? As Michael Zuschlag mentions, icons alone will suffice when at least two of the following three conditions are met:

  • space is very limited (i.e. too small for text alone);
  • the icons are standardized (e.g. they are universal);
  • the icons represent objects with strong physical analogs or visual attributes (e.g. a red rectangle to set the page’s background as red).

BEWARE OF TOOLTIPS AND POPOVERS FOR ICONS

Some designers believe labels defeat the purpose of icons and clutter the interface. To avoid using labels, they use tooltips. However, tooltips are a poor substitute for text labels. The fact that text labels never need graphic tooltips is a pretty good clue that text is better than icons. Another major disadvantage is that tooltips fail to translate well to touchscreens. Another common technique is to use tutorials or coach marks or popover hints. However, users might simply rush through the tutorial or forget everything they’ve learned when they next launch your app. Like tooltips, tutorials are no substitute for intuitive design; rather, the opposite. As Matthew at CocoaLove says, “Your app’s tutorial screen is just a list of ways you’ve failed.”

 ICONS AND BUTTON LABELS

Icons accompanied by labels make information easier to find and scan, as long as they’re placed in the right spot. Place icons according to the natural reading order. As argued by UX Movement, there are two important factors in an icon’s location:

  • In order for icons to serve as a visual scanning aid, users need to see them before they see the accompanying label. Place icons to the left of their labels so that users see them first.
  • Align the icon with the label’s heading, instead of centering it with the heading and body. Seeing the icon first will help users to scan the page more easily.

Conclusion

Iconography lies at the heart of UI design. It can make or break the usability of an interface. Every icon should serve a purpose. It should help the user do what they need to do without requiring additional effort. When designed correctly, icons guide users intuitively through a workflow, without relying much on copy. Don’t make your users think. Make clarity in the app a priority!

 Source:- https://www.smashingmagazine.com/2016/10/icons-as-part-of-a-great-user-experience

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